The issue with learning in the last few years across different levels of schooling is that we have lost how to make learning fun. It has, instead, become a chore to kids. With the fast changing digital world, educational content has also revolutionized. There is hope that fun can be reinstated in learning with the help of professionally created apps or with the help of gamification which is poised to augment the way kids learn at home or school.
Before we move further, let’s understand what Gamification is. Most of us think that Gamification is a way of implementing games in content. It is merely seen as a medium to entertain the learner with the help of creative images and animations. So, does it mean that Gamification involves adding creative templates in eBooks? The answer is ‘No’!
Gamification intends to motivate kids to learn and attempt something new they haven’t done before. Consequently, it promotes performance-based learning among kids while its primary intent is always around motivation. As a concept, gamification is an exciting challenge for Content authors as they have to create tasks that look like games, but are not really, and help the learner understand the concept without adding bulk animations. Integration of badges, animations, and points in content helps to plan out a popular and exciting content creation approach for kids which can keep them engaged and motivated to learn more.
Elements that Engage
Gamification elements include personalized profiles and also use avatars so that learners can create their versions. Other essential features include chapters that divide learning to build an interest which helps with retention. Furthermore, specific incentive points are also added such as earning badges, point accumulation, and deadline can also be set to encourage further involvement. Such elements offer a way to earn rewards which can be tangible – something that can be used outside of the course.
The table below represents certain elements of Gamification which Content authors can implement to boost learning and engage learners –
· Progression bars
|Learners get motivation and satisfaction from level achievement. Every game task fosters skill development as well. The sense of achievement encourages continued effort and motivates learners to pursue learning.|
|Popular game mechanics are fixed and variable rewards. Content authors can set rewards at regular set of intervals or after completion of a task. Such rewards reflect recognition for a learner’s effort, time, and use of skills.|
|Storyline||· Build a Narrative||Various setting can pique a learner’s interest – an adventure, beating a competition, etc. This way, Content authors can weave the learning experience within a narrative to make the experience rewarding for learners.|
· Animated collectibles
|A hover animation; screen narration; sound effect – games can provide satisfying moments for the learners. Content authors and Publishers should ensure a nuanced environment for learners through subtle animation and a user-friendly screen/navigation experience.|
How does Gamification change the way kids learn?
- Fosters retention: Research has shown that the engagement & retention levels increase for learners if they use Gamification techniques. Learners have been known to engage actively in academic content which leads toward positive learning, which subsequently leads to improved student productivity and skill development. MPS Limited collaborates with Publishers and Content Authors and helps them by providing publishing solutions and this way we make content creation easy. These solutions allow Publishers and Content authors to manage their applications with the help of customizable solutions.
- Increased motivation for kids: Kids are generally interested in games, and their motivation is to compete and win. Content authors and Publishers should prepare content for curriculum development for kids in such an interesting manner that their interest can be harnessed to foster a positive learning attitude. The gaming environment allows learners to take intellectual risks and adapt to the game. As the game provides the learners with the freedom to fail, they want to try again and again until they succeed. Therefore, the overall result is improved learning outcome for learners.
- Better participation: Learners have to participate in the game based modules. With Gamification, learners can create avatars and take on new roles. They can also take on new roles to move onto different modules or tasks. This allows for dedicated participation which will enable learners to interact with the subject matter.
- Sense of accomplishment: Learners feel a sense of accomplishment after completing every level of the module. They feel this after using various elements of Gamification such as badges, points, levels, etc. This kind of instant feedback helps the learners understand what they should do and how should they proceed – which helps with their engagement and retention.
By using gamification, publishers and content authors can make learning fun and engaging for kids. When Content authors include gamification elements in their content, they are going to provide content enrichment services to kids. The main aim of gamification is to capture the interest of the learners, and at the same time, it entertains them while teaching them academic concepts.